![]() ![]() I think graphic aside, the game mechanics are what makes a game great and good longevity. The interface would still display your AS value as it should be, but in the game it would look better.Or they could "condense the dmg" like it was done to dgm icons, the animation would be normal actions like 1 atk/s but the dmg formula would still be the one on the char Maybe the change could be something like when attack speed goes above certain value, like 3 attacks per second, instead of speeding up the animation you just get a chance for your attacks to multistrike, so 4 attacks per second become 3 attacks per second with 33% chance of double strike, and 7 attacks per second become 3 attacks per second that always strike twice with 33% chance of triple strike, etc. The interface would still display your AS value as it should be, but in the game it would look better. Attack speed should be limited in the game to reasonable values so that even with all the buffs, your character attack looks cool, or at least, looks proper. This happens since he has over one thousand CLs. Watching LED videos, any charm the game has disappears, because character models just jiggle like they're bugged, and instead of fireballs, a stream of yellow flows out of them, which looks more like a yellow laser. I would actually vote to cap it for a different reason: game looks silly with insane AS.
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